Default Keybind: NONE
Category: Combat
AutoAnchor automatically places and charges Respawn Anchors near enemy players in the Overworld and End to deal explosive damage. It picks placements that maximize damage to targets while protecting you with anti-suicide checks, optional shield placement, and self-damage limits.
| Name | Type | Description | Default |
|---|---|---|---|
| Radius | Slider | Radius that the anchor will be placed / activated (1.0 - 15.0, Step: 0.1) | 3.0 |
| Color | Color | The color of the placement position render overlay | Red |
| AutoPlace | Toggle | Automatically places the anchor near players within a radius from the player | true |
| AutoActivate | Toggle | Automatically charges and detonates anchors. If disabled, anchors are placed but left for manual activation | true |
| Auto Switch | Toggle | Automatically switch to Respawn Anchor / Glowstone | true |
| SafeAnchor | Toggle | Places a block in front of the player to reduce damage | true |
| Charge Delay | Slider | Delay between anchor activation in milliseconds (0 - 2000, Step: 50) | 500 |
| Place Delay | Slider | Delay between placing anchors in milliseconds (0 - 2000, Step: 50) | 500 |
| AntiSuicide | Toggle | Prevents activating anchors if it would result in player's death | true |
| Min Damage | Slider | Minimum damage an anchor must deal to be placed or activated (0 - 36, Step: 0.5) | 6.0 |
| Max Self Damage | Slider | Maximum self-damage the player can take from a single anchor activation (0 - 20, Step: 0.5) | 4.0 |
| Enemy Range | Slider | Maximum distance an enemy can be to be considered a target (0 - 32, Step: 1.0) | 12.0 |
| Ignore Walls | Toggle | Ignore walls when targeting enemies | true |
| Target Priority | Enum | Priority to target players (CLOSEST, HIGHEST_DAMAGE, LOWEST_HEALTH, MOST_HEALTH) | CLOSEST |
| Target Mobs | Toggle | Target mobs | off |
| Target Players | Toggle | Target Players | on |
| Target Friends | Toggle | Target Friends | on |
| Rotation Mode | Enum | Controls how the player's view rotates (NONE, INSTANT, SMOOTH) | NONE |
| Legit | Toggle | Whether a raycast will be used to ensure that auto anchor is aiming at the target positions before placing/activating the anchor | true |
| Max Rotation | Slider | The max speed that Aimbot will rotate (1.0 - 360.0) | 10.0 |
| Yaw Rotation Jitter | Slider | The randomness of the player's yaw (0.0 - 10.0, Step: 0.1) | 0.0 |
| Pitch Rotation Jitter | Slider | The randomness of the player's pitch (0.0 - 10.0, Step: 0.1) | 0.0 |
| Fake Rotation | Toggle | Spoofs the client's rotation so that the player appears rotated on the server | off |
| Move Fix | Toggle | Corrects movement to match spoofed rotation by using the server yaw for velocity | off |
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