Default Keybind: NONE
Category: Combat
Criticals forces every melee attack to deal critical hit damage (50% bonus), even while standing on the ground. A "Legit" mode is available that performs an actual jump before each hit for a more natural appearance.
| Name | Type | Description | Default |
|---|---|---|---|
| Legit | Toggle | When enabled, the player performs a real jump to trigger the critical hit, which is more legitimate but visually obvious. | |
| When disabled, the module silently spoofs position packets to fake the fall condition | off |
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