Default Keybind: NONE
Category: Combat
CrystalAura automatically places and detonates End Crystals near enemy players to deal explosive damage. It intelligently picks placement positions to maximize damage to targets while protecting you with anti-suicide and self-damage limits.
| Name | Type | Description | Default |
|---|---|---|---|
| Ignore Walls | Toggle | Ignore walls when targeting enemies | true |
| Swing Hand | Toggle | Swing hand after interacting | true |
| Hand Setting | Enum | The hand to use for interactions (MAIN_HAND, OFF_HAND) | MAIN_HAND |
| Radius | Slider | Radius, in blocks, that you can place/attack a crystal (1.0 - 15.0, Step: 1.0) | 5.0 |
| Place Radius | Slider | Radius, in blocks, that you can place/attack a crystal (1.0 - 15.0, Step: 1.0) | 5.0 |
| Target Friends | Toggle | Target friends | false |
| Attack Delay | Slider | Delay between attacks in milliseconds (0 - 2000, Step: 50) | 500 |
| Auto Switch | Toggle | Automatically switch to End Crystal | true |
| Place Delay | Slider | Delay between placing crystals in milliseconds (0 - 2000, Step: 50) | 500 |
| Target Mode | Enum | Mode to target players (NEAREST, MOST_HEALTH) | NEAREST |
| MultiPlace | Toggle | Allows placing multiple crystals simultaneously | false |
| AntiSuicide | Toggle | Prevents attacking crystals if it would result in player's death | true |
| Min Damage | Slider | Minimum damage a crystal must deal to be placed or attacked (0 - 36, Step: 0.5) | 6.0 |
| Max Self Damage | Slider | Maximum self-damage the player can take from a single crystal (0 - 20, Step: 0.5) | 4.0 |
| Enemy Range | Slider | Maximum distance an enemy can be to be considered a target (0 - 32, Step: 1.0) | 12.0 |
| Wall Range | Slider | Distance an enemy must be to a wall for crystals to be placed or attacked through it (0 - 8, Step: 0.5) | 3.0 |
| Crystal Priority | Enum | Prioritize which crystals to attack first (CLOSEST, HIGHEST_DAMAGE, LOWEST_HEALTH) | CLOSEST |
| Rotation Mode | Enum | Controls how the player's view rotates (NONE, INSTANT, SMOOTH) | NONE |
| Color | Color | Color used for the placement position render overlay | Cyan (0, 1.0, 1.0) |
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