Default Keybind: NONE
Category: Combat
ElytraTarget locks your crosshair onto the closest player in range while gliding with an elytra and automatically uses fireworks to fly toward them. Useful for chasing down targets in elytra combat with configurable firework cadence and rotation behavior.
| Name | Type | Description | Default |
|---|---|---|---|
| Target Friends | Toggle | Target Friends | on |
| Fireworks Interval | Slider | How often to use fireworks, in ticks (1.0 - 40.0, Step: 1.0) | 10.0 |
| Ticks | Slider | How frequent the aimbot updates (Lower = Laggier) (1.0 - 20.0, Step: 1.0) | 1.0 |
| Radius | Slider | Radius that the aimbot will lock onto a target (1.0 - 256.0, Step: 1.0) | 64.0 |
| Rotation Mode | Enum | Controls how the player's view rotates (NONE, INSTANT, SMOOTH) | SMOOTH |
| Max Rotation | Slider | The max speed that Aimbot will rotate (1.0 - 360.0) | 50.0 |
| Yaw Rotation Jitter | Slider | The randomness of the player's yaw (0.0 - 10.0, Step: 0.1) | 0.5 |
| Pitch Rotation Jitter | Slider | The randomness of the player's pitch (0.0 - 10.0, Step: 0.1) | 0.3 |
| Fake Rotation | Toggle | Spoofs the client's rotation so that the player appears rotated on the server | off |
| Legit | Toggle | Whether the player must be visible to fly to | true |
| Use Delay | Slider | Delay in ticks between swapping to fireworks and using them (1.0 - 10.0, Step: 1.0) | 3.0 |
| Swap Delay | Slider | Delay in ticks between using the firework and swapping back (3.0 - 10.0, Step: 1.0) | 4.0 |
| Move Fix | Toggle | Corrects movement to match spoofed rotation by using the server yaw for velocity | off |
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