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EntityESP

Default Keybind: NONE
Category: Render

EntityESP lets you see mobs and other entities through walls by highlighting them with a colored overlay. Entities are grouped into passive, enemy, and miscellaneous categories, each with their own color and visibility toggle.

Detectable By

  • NoCheatPlus
  • Vulcan
  • AdvancedAntiCheat
  • Verus
  • Grim
  • Matrix
  • Negativity
  • Karhu
  • Buzz

Settings

NameTypeDescriptionDefault
Draw ModeEnum: BoundingBox, ModelControls how the ESP is rendered on entitiesModel
Passive ColorColorThe color used to highlight passive entities such as animalsgreen (0, 255, 0) with 30% opacity
Enemy ColorColorThe color used to highlight enemy entities such as hostile mobsred (255, 0, 0) with 30% opacity
Misc. ColorColorThe color used to highlight miscellaneous entities that are neither passive nor enemiesblue (0, 0, 255) with 30% opacity
Line ThicknessFloatAdjusts the thickness of the ESP box lines when using BoundingBox draw mode. Min: 0.0, Max: 5.0, Step: 0.12.0
Show Passive EntitiesBooleanWhether to show the ESP overlay on passive entitiestrue
Show EnemiesBooleanWhether to show the ESP overlay on enemy entitiestrue
Show Misc EntitiesBooleanWhether to show the ESP overlay on miscellaneous entitiestrue

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