Default Keybind: NONE
Category: Combat
KillAura automatically attacks the nearest player, monster, or animal within range, waiting for full attack cooldown to deal maximum damage. A "Legit" mode only swings when your crosshair is over the target for a more natural appearance.
| Name | Type | Description | Default |
|---|---|---|---|
| Radius | Slider | The radius in blocks within which KillAura will target entities (0.1 - 10.0, Step: 0.1) | 5.0 |
| Target Animals | Toggle | Whether KillAura will attack animal mobs | Off |
| Target Monsters | Toggle | Whether KillAura will attack hostile mobs | On |
| Target Players | Toggle | Whether KillAura will attack other players | On |
| Target Friends | Toggle | Whether KillAura will attack players on your friends list | Off |
| Legit | Toggle | When enabled, a raycast is used to ensure KillAura only attacks the target when it is directly in the player's line of sight, preventing hits on entities outside of view | Off |
| Randomness | Slider | Introduces randomness into the delay between attacks to make the attack pattern less predictable. A value of 0 means no randomness (attack every tick) (0.0 - 60.0, Step: 1.0) | 0.0 |
| Rotation Mode | Enum | Controls how the player's view rotates toward the target | NONE |
| Max Rotation | Slider | The maximum rotation speed (in degrees) at which the player's view will turn toward the target per tick (1.0 - 360.0) | 10.0 |
| Yaw Rotation Jitter | Slider | Adds randomness to the player's horizontal (yaw) rotation to simulate human-like aim inconsistency (0.0 - 10.0, Step: 0.1) | 0.0 |
| Pitch Rotation Jitter | Slider | Adds randomness to the player's vertical (pitch) rotation to simulate human-like aim inconsistency (0.0 - 10.0, Step: 0.1) | 0.0 |
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