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Default Keybind: NONE
Category: Combat
KillAura automatically attacks entities within range, waiting for full attack cooldown to deal maximum damage. Targets can be filtered by entity type and prioritized by distance or health, and a configurable rotation system can turn your view toward the target with easing and jitter for a more natural appearance.
| Name | Type | Description | Default |
|---|---|---|---|
| Target Priority | Enum: Closest, LowestHealth, MostHealth | The priority used to pick which target to attack | Closest |
| Attack Delay | Range | Random delay in milliseconds between attacks (min, max) (0 - 1000, Step: 10) | 50 - 150 |
| Radius | Slider | The radius in blocks within which KillAura will target entities (0.1 - 10.0, Step: 0.1) | 5.0 |
| FOV | Slider | Angular cone in front of the player that targets must fall within (1.0 - 360.0, Step: 1.0) | 360.0 |
| Body Part | Enum | The part of the target's body to aim at | Head |
| Target Entities | Entity Selector | Entity types that KillAura will target | Player |
| Target Friends | Toggle | Whether KillAura will attack players on your friends list | Off |
| Ignore Dead | Toggle | Skip entities that are dead or dying | On |
| Ignore Invisible | Toggle | Skip entities that are invisible | On |
| Ignore Sleeping | Toggle | Skip players that are sleeping | On |
| Ignore NPCs | Toggle | Attempts to ignore NPCs based on the entity UUID | On |
| Use Raycast | Toggle | Whether a raycast will be used to ensure that KillAura will not hit a player outside of the view | On |
| Trigger On Click | Toggle | Only attack while the attack key is held down | Off |
| Rotation Mode | Enum | Controls how the player's view rotates toward the target | NONE |
| Max Rotation | Slider | The maximum rotation speed (in degrees) at which the player's view will turn toward the target per tick (1.0 - 360.0) | 10.0 |
| Easing | Enum | Easing curve applied to the rotation speed as it approaches the target | SineEaseInOut |
| Yaw Rotation Jitter | Slider | Adds randomness to the player's horizontal (yaw) rotation to simulate human-like aim inconsistency (0.0 - 10.0, Step: 0.1) | 0.0 |
| Pitch Rotation Jitter | Slider | Adds randomness to the player's vertical (pitch) rotation to simulate human-like aim inconsistency (0.0 - 10.0, Step: 0.1) | 0.0 |
| Fake Rotation | Toggle | Spoofs the client's rotation so that the player appears rotated on the server | Off |
| Move Fix | Toggle | Corrects movement to match spoofed rotation by using the server yaw for velocity | Off |
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