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KillAura

Default Keybind: NONE
Category: Combat

KillAura automatically attacks entities within range, waiting for full attack cooldown to deal maximum damage. Targets can be filtered by entity type and prioritized by distance or health, and a configurable rotation system can turn your view toward the target with easing and jitter for a more natural appearance.

Detectable By

  • NoCheatPlus
  • Vulcan
  • AdvancedAntiCheat
  • Verus
  • Grim
  • Matrix
  • Negativity
  • Karhu
  • Buzz

Settings

NameTypeDescriptionDefault
Target PriorityEnum: Closest, LowestHealth, MostHealthThe priority used to pick which target to attackClosest
Attack DelayRangeRandom delay in milliseconds between attacks (min, max) (0 - 1000, Step: 10)50 - 150
RadiusSliderThe radius in blocks within which KillAura will target entities (0.1 - 10.0, Step: 0.1)5.0
FOVSliderAngular cone in front of the player that targets must fall within (1.0 - 360.0, Step: 1.0)360.0
Body PartEnumThe part of the target's body to aim atHead
Target EntitiesEntity SelectorEntity types that KillAura will targetPlayer
Target FriendsToggleWhether KillAura will attack players on your friends listOff
Ignore DeadToggleSkip entities that are dead or dyingOn
Ignore InvisibleToggleSkip entities that are invisibleOn
Ignore SleepingToggleSkip players that are sleepingOn
Ignore NPCsToggleAttempts to ignore NPCs based on the entity UUIDOn
Use RaycastToggleWhether a raycast will be used to ensure that KillAura will not hit a player outside of the viewOn
Trigger On ClickToggleOnly attack while the attack key is held downOff
Rotation ModeEnumControls how the player's view rotates toward the targetNONE
Max RotationSliderThe maximum rotation speed (in degrees) at which the player's view will turn toward the target per tick (1.0 - 360.0)10.0
EasingEnumEasing curve applied to the rotation speed as it approaches the targetSineEaseInOut
Yaw Rotation JitterSliderAdds randomness to the player's horizontal (yaw) rotation to simulate human-like aim inconsistency (0.0 - 10.0, Step: 0.1)0.0
Pitch Rotation JitterSliderAdds randomness to the player's vertical (pitch) rotation to simulate human-like aim inconsistency (0.0 - 10.0, Step: 0.1)0.0
Fake RotationToggleSpoofs the client's rotation so that the player appears rotated on the serverOff
Move FixToggleCorrects movement to match spoofed rotation by using the server yaw for velocityOff

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